Tired
Hard to believe, but spending all day on the computer takes a lot out of you.
When I took computer math in High School, the hot game was Star Trek, a text-based game that used math and vectors to wage starship battles across imagined star systems. In it you went from sector to sector, finding Klingons and blasting them to atoms. The game became quite challenging as the Klingons ganged up on you and your own resources dwindled. A few years later, Sega created the Star Trek arcade game to coincide with the release of the Star Trek movie. When I played it, I was suprised (and a little pleased) to find out that the Sega game had little to do with the film and was really just an updated version of the classic Star Trek game that we played on my school's teletype. It's great fun, but the wheel control takes a bit of getting used to. 25 years later and I have laid my hands on Star Trek Legacy. So far, I'm still in the early days of the Federation, commanding Captain Archer's Enterprise. The thing maneuvers like a brick and there are no shields. Hopefully the ship's performance will improve in the later years of the Federation. Like the earlier Star Trek games, this game is all about finding the enemy ships and blowing them out of space. Only time will tell if it'll take me back to those early days of the first Star Trek game. But I'm willing to take the ride. If you're a true Star Trek geek like me, you'll get a kick out of this game.
Next week is the 100th Gamecreature comic. Does anybody care?
Labels: 100th comic, Star Trek Legacy