Stuck
I'm still struggling with the cold I caught, so just a few updates today.
This week's cartoon concerns priorities. Gotta have 'em, right?
There comes a time in many games where I hit a wall - I get stuck and have to decide how many times I'm going to put my head down and run full speed at that wall before giving up. In Star Trek Legacies, it happens with a mission full of asteroids and the assistance of three computer controlled ships that can't be trusted to blow their nose, much less guard a point and destroy oncoming targets. After much struggles, I have put that one away - maybe I'll take it up again later and wonder what all the fuss was about - but I doubt it.
Another game is Zoo Tycoon DS - in it you have a limited amount of time to breed two specific animals. However, (and the game itself admits this) there is nothing you can do to make sure the animals breed before time runs out. So time after time I would complete all of the other mission requirements, get one of the animals to breed, and wait for the other to do absolutely nothing!! Completing the mission depended entirely on luck - not the sort of thing you want in such an involved scenario. So thanks for nothing, Zoo Tycoon DS.
I have hit a couple of walls in Advance Wars Days of Ruin, but have managed to get past them after a few tries and searching the message boards on the internet. In at least one case, when I found the solution, I was surprised at how easily the computer opponent rolled over for me. To put it mildly, I crushed them after countless exasperating times when I was the one being crushed. So I technically haven't hit the wall on this one yet, but I've come close a couple of times.
So that's the news for today. Stay tuned for more.
Labels: Advance Wars, Star Trek Legacy, Zoo Tycoon DS